Since I’m known to experiment compulsively with Web 2.0 and ed-tech tools, I’ve been asked to present a workshop for the campus PD week on blended learning. This is an interesting tension for me for a few reasons.
Return on Investment Often Too Low
On one hand, I try to give a fair shake to any promising tool or technique. On the other hand, most of the software, Web 2.0, or gadgets I’ve tried didn’t make it into my ongoing practice. Reasons include
- Time spent teaching the tool exceeded time gained for learning
- The tool helped students become better consumers, not better makers or troubleshooters
- The tool caused students to become more engaged in watching, instead of more engaged in doing
- The tool increased students’ interaction with the gadget, but decreased their interaction with each other and physics all around them
Bigger Gains from Assessment, Critical Thinking, and Quality Feedback
Although screencasting, “flipped classroom” experiments, and peer instruction have been helpful to me, they have not caused the massive gains in effectiveness that I got from skills-based grading, self and peer assessment, incorporating critical thinking throughout my curriculum, or shifting to inquiry-based modelling. But, I wasn’t asked to present on those topics; I was asked to help people think about blended learning. Planning for the workshop has been an interesting exercise in clarifying my thinking.
Blended Learning Is…
People seem to mean different things when they say “blended learning.” Some possible meanings:
Face-to-face meetings, in a group where everyone’s doing the same thing, during school hours, in classrooms, blended with
- Learning at your own pace
- Learning in another location
- Learning at other times
- Learning that does not have to be done in a specific order
- Using a computer to learn (maybe online, maybe not)
- Using an internet-based technology to learn
- Learning that is customized for the student’s level
- Learning whose pace, location, time, or order is controlled by the student
It’s hard to have a short conversation about this, because there are several independent variables. Here are the ones I can name:
- increasing the level of computerization
- automating the process of providing students with work at their demonstrated level of achievement
- increasing the data collected about student skills (naturally, computerized assessments offer different data than teacher observation…)
- increasing the level of student control, but only in some areas (format and speed, not content)
Are We Doomed to Talk Past Each Other?
The thing I’m finding hardest to articulate is the need to disaggregate these variables. Some advocates seem to assume that computers are the best (or only) way of adapting to student achievement, collecting data, or empowering students. The conversation also runs afoul of the assumption that more computerization is good, because young people like computers.
Here’s my attempt at an outline for a conversation that can at least put these questions on the table. I will provide a list of resources for participants to take away — so far, I’m thinking of including some resources on visual design (probably from dy/dan, as well as The Non-Designer’s Design Book and maybe Presentation Zen), as well as some of the posts linked above. I’ll probably include at least one piece debunking the assumptions about “digital natives”. Other suggestions? If you were just starting to think about blended learning, what would you want to know more about?
The workshop is on Thursday — all feedback welcome.
Before the Workshop
- Watch this video about blended learning
- Read this blog post assessing the effectiveness of blended learning
- Use a feedback sheet to write a summary and keep track of questions that arise, and bring a copy with you to the workshop
- Use a GoogleDoc to vote on techniques you would like to know more about
Intros
- Brainstorm in groups: What blended learning techniques have you used, if any? What questions do you have so far?
- Gather questions on front board
What is Blended Learning?
- Explain common definitions
- Ask group for other definitions
- Explain common reasons for trying it
- Ask group for other reasons why someone might try it
- Each participant identifies advantages/goals they are most interested in working toward, and enters them into a worksheet
- Discuss in small groups and modify/add to list if desired.
Examples of Blended Learning Techniques
Each presenter discusses the techniques they have used.
Participants take a moment at the end of each technique to evaluate whether it would contribute to their identified goals
How Can We Assess the Effectiveness of Blended Learning?
- Show Veritasium’s video on effectiveness of science videos
- Student confidence
- Student enjoyment
- Student performance
- Others…
Results
Each presenter discusses the results they noticed
Your Plans
- Invite participants to think of something in their teaching that they would like to improve, and consider if any of the tools we’ve discussed can help.
- Participants explain their plans in small groups, and keep track of questions that come up.
- Questions added to the class list
Q&A
Return to any questions that haven’t been answered.
Recommendations
- Each presenter passes on any recommendations they have for teachers starting to explore blended learning. Mine:
- Learn about visual design
- Practice learning new software — it’s a skill and you can get better
- Learn to program — it helps you look at computer programs with a more critical eye
- Check out the resources included with the day’s worksheet
- Stick around and experiment with these tools if you would like
You are correct. Blended learning is a HUGE topic with a rather nebulous definition.
If you want to simplify, remember that teaching is about building skills and making meaning. Every unit of every lesson goes back to the same question: What do I want students to know and/or be able to do?
Then, you ask the question: Given my situation, what are the best tools for helping students accomplish those things?
If I were running a workshop, I would set up centres where teachers experiment with different tools. Each centre would have a beginner, intermediate, and advanced task so that teachers can experiment at their own levels of expertise. Before moving to a new centre, groups of teachers discuss purposes for using a tool (to present? To communicate? To create? To collaborate?) What are some pros and cons to using this tool?
Teachers can then begin to think in terms of their own teaching as to how tools might best help students’ learning.
Hi Janet, thanks for the interesting workshop design idea. I just might try it one of these days!
I think the workshop accomplished its goals; people came in thinking blended leaning was one thing (most people were actually envisioning a “flipped classroom’ model) that require a specific computer technology (screencasting) and left thinking that blended learning was many possible things, some of which they were already doing, and some of which didn’t require computers at all.
We demoed three techniques, voted on by the participants. The demos seemed to increase people’s motivation to experiment; many were reticent about trying a new technique (everything from Moodle to Smartboards to assessment for learning to reading comprehension constructors) until after they knew what it was and were fairly sure it would help in their classroom.
The experimentation phase was too short and there was not enough computer equipment available. Still, people reported feeling like they got what they came for, and left wanting more, which is better than the reverse. Next time, we could probably spread this over a week.